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- on mouseDown
- global gTransPath
- puppetSound(0)
- set buttonUp to the castNum of sprite the clickOn
- set buttonDown to buttonUp + 1
- set the castNum of sprite the clickOn to the number of member buttonDown
- puppetSound("mouse down")
- updateStage()
- wait(0.5, 0)
- set the castNum of sprite the clickOn to the number of member buttonUp
- puppetSound("mouse up")
- updateStage()
- unLoad()
- sound playFile 1, gTransPath & "LPTheme.aif"
- go(1, "close")
- end
-